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| Grades 2-6
Learn the basics of electronics the fun way! Colorful components snap together to create working models of everyday devices-teaching students how circuits work. Each component represents one function in a circuit, and components snap together easily and safely, requiring no tools. Build an FM radio, motion detector, musical doorbell, space battle sound effects, and flying saucer. All 5 Mini Kits include an Activity Guide with additional projects.
| Grades 3-12
Build your own working remote-controlled rover with your own hands. It features specially designed electrical components that are color coded and easy to identify.
Can run up to 3 rovers at the same time
Multi-function, wireless remote control, Left and right turning control
Enough materials to build a rover
* Requires one (1) 9V and six (6) "AA" batteries (not included).
Snap Circuits Arcade is an exciting introduction to problem-solving, following directions, and the satisfaction of a job well done.
30 Snap Modules included to complete more than 200 projects
Enjoy completing projects using a programmable Word Fan, Dual LED Display, and a pre-programmed Micro-Controller
Clear and concise Illustrated Manual includes explanations for different Snap Modules and concepts needed to build Arcade projects
| Grades PreK-12
This plastic "D" Cell battery holder is approximately 3 3/8" x 1 7/16" x 1 1/8" deep and holds a single D battery. There is a fahnstock clip on both ends for easy wire hookup.
| Grades 3-8
Help students develop an understanding of both electrical circuits and electromagnetism with safe, easy-to-use, modular Snap Circuits components. Student Guide features 70 activities for creating models that demonstrate increasingly complex electromagnetic principles. Kit contains over 40 parts in a handy storage tray. Grades 2 and up.
| Grades 1-12
Knife Switches come with plastic base and brass fittings.
This is a 100 foot roll of 22 gauge pvc-coated copper wire.
| Grades 3-6
Help your students learn about electrical circuits with this classroom-size kit. Introduce elementary students to the concept of electrical circuits with this hands-on, classroom-size kit. Once the students design the circuit they can test the circuit by constructing a sample using real electrical components.
Easy-to-build circuit designs
6 Insulated alligator clips
4 Battery holder, D cell
2 Knife switchs
10 Mini Bulbs, 1.5V
1 Buzzer 1.5V
6 Component cards
1 Motor 1.5-6V
10 Bulb holders
6 D cell, alkaline batteries
1 Propeller 1.5"
| Grades 3-9
Create power without batteries! The faster students turn the handle, the brighter the bulb glows. This grip style handle generator can be used with almost any experiment requiring up to 12 volts DC current. Binding posts allow connection to electrical circuits.
| Grades 2-12
See and hear electronics in action as students design over 100 exciting projects!. See and hear electronics in action as students design over 100 exciting projects! The 30 assorted colorful parts snap together, assuring proper connections; and the easy-to-understand instructions make creating models like a photo sensor, flashing light, and adjustable volume siren a snap - no tools are needed. Requires 2 AA batteries (not included).
This is a 100 foot roll of 20 gauge bare copper wire.
Insulated 18 gauge, 18" test leads come with alligator clips in assorted colors. Set of 6.
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Easy to teach. Fun to use. The littleBits STEAM Student Set is the easiest way to integrate powerful STEM/STEAM learning into the classroom. Designed with educators, the toolbox engages students in learning through creating inventions while linking to NGSS/Common Core standards.
16+ Hours of Lessons Comes with 10 lessons, with tips for creating your own!
Created by You Developed in partnership with educators to ensure it fits your curriculum.
Curricular Connections Aligns with NGSS & Common Core standards.
Group or Solo Works for classroom & makerspace instruction or independent learning.
No Experience Necessary Educators of every level can bring STEAM learning to life.
It’s All Reusable Reuse your Bits in unlimited ways to create new, imaginative inventions.
Teacher’s Guide 120+ pages of detailed instruction and classroom management tips.
Invention Log A workbook for students to document each step of their journey
NGSS Connections All lessons link to NGSS Engineering Design standards & the Common Core
72 Page STEAM Student Set Invention Guide Step-by-step instructions that guide you from easy circuit building to epic mind-blowing inventions.
Student Invention Guide with 8 challenges and 10 companion lessons
Matches circular bulb holder, 1 3/4".
| Grades 5-9
Teach your students about electromagnetism in a fun and hands-on way!. This kit includes everything students need to construct a catapult, a doorbell, and a telegraph using real scientific components, including a true electromagnet! Includes instructions for providing real-world opportunities for your students to learn about electromagnetism.
Perfect for electricity experiments. Plastic battery holders for D cell batteries.
| Grades 5-12
See students build their own series circuit. Includes a "D" cell battery holder (batteries sold separately), knife switch, 2 miniature light bulbs, 2 lamp holders, 4 connector cords, and instructions. Grades 5 and up.
| Grades 8-3
Empower Invention & Innovation. The Gizmos & Gadgets Kit is the ultimate invention toolbox. Motors, wheels, lights, switches, servos, buzzers even a remote control--snap it all together to spark creativity and fun. Want to invent a remote control race carTM Do it. Create an automatic bubble blowing deviceTM Go for it!
Create, play, remix, then share your creations with the world
Spark imagination while building science, technology, art, and math skills
Develop skills for careers that haven't been invented yet
Invent new creations, or give everyday objects new superpowers
16 inventions and more online and on the app!
accessories and tools
| Grades 8-9
Everything you need to get started with electronics & programming. This kit contains 8 of favorite prototyping modules. It's everything you need to get started with electronics and programming (battery + power included). The kit comes with the Arduino-at-heart module plus 7 other powerful prototyping modules: servo, bargraph, button, 2 dimmers, fork, power, as well as mounting boards to keep your circuit in place.
Build with 8 Getting Started sketches, including a DIY Etch-a-Sketch, Mouse Control and hundreds more from Arduino's community!
Communicate with software (Processing, MaxMSP, Flash etc )
Snap modules easily to 3 inputs and 3 outputs on the Arduino module, as well as additional I/O for advanced hardware interaction
Arduino-at-heart module--everything you know and love about Arduino without the breadboarding, soldering or wiring. Simply plug into your computer, snap together needed modules, and program away! You focus on the code rather than the electronics.
7 other powerful prototyping modules: servo, bargraph, button, 2 dimmers, fork, power, and mounting boards to keep your circuit in place
A variety of batteries to meet your needs!. Batteries are available in alkaline or non-alkaline.
Medium-size socket for 60W or 75W bulbs. Mounted on a plastic base. 4" x 4" with cord, 110V.
These are large cell batteries used in large flashlights and hobby applications.
Allows students to connect almost any material, object, or space to the digital world. Features a row of electrodes that allows students to create 12 unique sensors with any conductive material, including Electric Paint. Guidebook will take you through step-by-step instructions, and is packed with ideas, resources, and inspiration for you to build on. No technical ability is required to get started.
1 Touch Board
1 10ml tube of Electric Paint
1 50ml jar of Electric Paint
1 MicroSD Card
1 MicroSD Card Reader
1 Micro USB Cable
1 Mini Speaker
1 House Stencil
12 Alligator Clips (colors vary)
12 Sticky Tabs
1 Stencil Brush
2 Paper Cutouts
3 Velcro Stickers
1 Activity Guide Book
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