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| Grades 1-K
Bright, color-coded dominoes—an ideal tool for improving basic math skills. Put a new twist on teaching sorting, patterning, addition, subtraction, fractions, and logic problems with color-coded double-six dominoes. Great for all ages!
Assorted colors (red, yellow, green, blue, orange, and black)
6 Sets of dominoes in assorted colors (each set includes 28 pieces)
| Grades 2-5
Challenge students to master number concepts, operations, and shape identification. Each card has a number and a geometric shape, allowing for a wide variety of games similar to War, Memory, and Rummy. Color-coding allows students to visualize how negatives and multiple operations work. 68 cards.
| Grades PreK-PreK
A fun way to strengthen fine motor skills, number recognition and early counting skills. Colorful puzzle pieces are shaped from 1–20, and feature bold graphics to match each amount. Includes 20 durable, two-piece puzzles measuring 5”.
Roll soft foam number and operations cubes, and race to find the answer on the oversized number mat! Students can place their game markers on the answer or touch the answer for greater tactile-kinesthetic learning. Durable vinyl mat features all the answers to addition and subtraction problems that use numbers 1-6. Includes two 5TM number cubes, 1 operations cube, 28 cardboard markers, and Activity Guide. Mat measures 5’ x 4’.
| Grades 2-4
Perfect for reinforcing addition and subtraction skills. The cards have the equations… the game board has the answers. Each card has an addition or subtraction equation. Match a card to it’s correct answer on the board, then place your chip there. When you have 5 of your chips in a row, you’ve got a SEQUENCE! For 2-6 players.
| Grades K-12
Turn whole-class games into big-time fun! Just choose and place a double-sided, sectioned template on the sturdy spinner and fill in the blanks with a dry-erase marker or design your own game using the blank template.
| Grades PreK-1
Hoppy Floppy needs your help to collect colorful eggs to take home. Sounds simple, but you can get your basket knocked over or get your eggs stolen so be strategic, little bunny. This game develops matching skills, strategic thinking, hand-eye coordination, fine motor skills, and pre-handwriting skills. For 2 to 4 players. Ages 3+
| Grades PreK-5
Your furry forest friends are hungry and they need your help! Race the other players to squirrel away the most acorn cards and win this nutty, fast-action, color-matching preschool game.Grades Pre-K+/Ages 4+
Help the farmers catch jumping bunnies in a memory game of bunny "hide and seek." Includes Carrot Patch game board, 20 bunnies in 4 different colors, 4 farmers, 1 die, and game instructions. No batteries required. For 2 to 4 players. Ages 4+
It's machine madness! A crazy inventor has built dozens of robot bodies and he needs your help finding the perfect heads. Shake the robot identification device to reveal a robot's features. Scan the robot heads on the board until you find the match. Find it first and collect a robot scoring token. The first player with 5 tokens wins! For 2-4 Players.Grades Pre-K+/Ages 4+.
This cool Koala family is on a world vacation, but they are having the hardest time putting together a few outfits before their next stop. Stripes, polka dots, checks, and florals—they've got so many choices, and they need your help to find the correct patterned outfit. Koala Capers builds pattern recognition and observation skills. For 2 to 4 players.
Become Cinderella for a day! Players take turns flicking the Magical Wand Shaker and placing matching colored tokens on their Castle Cards. The first to fill her castle with tokens wins the game and the "glass" slipper! Reinforces color-learning and hones strategic thinking skills.
For 2-4 players
Magical Wand Shaker
3 colorful dice
20 color-coded tokens
4 Castle cards
1 "glass" slipper
Multilingual instruction guide
| Grades K-8
These six distinctively hinged blocks are used in 50 challenging construction puzzles ranging from beginner to expert. Each activity card contains educational facts of modern engineering and historic architecture. Grades K-8.
Put your best-laid plans into motion with this brain-boosting, make-you-think, topsy-turvy maze game! Build a maze with curvy, colorful pieces by following the designs pictured on the Activity Cards. Then, push hand-eye coordination to the limit as you map a path through the maze, tilting the board and guiding the ball around the obstacles and into the goal. It's a one-of-a-kind challenge that revs up engineering and critical thinking skills. Endless combinations of designs provide multiple levels of play. Includes maze board and base, 17 maze pieces, 4 balls (2 red, 2 blue), and 10 Activity Cards. Board measures 10 3/4" in diameter. For 1-4 players.
| Grades 1-4
Dozens of engaging games to strengthen understanding of place value and whole numbers!. By Rebecca S. Nelson. Reinforce students' understanding of counting, place value, computation, and rounding with one-, two-, and three-digit numbers. Book One games relate to place value. Book Two games focus on whole number operations. Both books include suggestions for using the activities as an alternative to daily drill worksheets. Reproducible pages. 64 pages each. Grades 1-4.
| Grades 6-2
Your entire class can benefit from observing probability concepts with Transparent Spinners.
Set of 5, 4" Transparent Spinners
| Grades 1-12
Standard deck of 52 playing cards prompts exploration of probability concepts.
| Grades 3-5
Explore fractions from 1/2 to 1/16 using these cards based on the Fraction Tower Cubes. Each card shows the same fraction three different ways: on a number line, with rectangular area, and with a numerical representation. Fractions on the cards are color-coded to match the Fraction Tower Cubes, making it easy to use the cards and cubes together. Perfect for activities in centers or for pairs or small groups of students to play a variety of games based on War, Go Fish, Rummy, and Memory.
1 Deck of Cards (68 cards)
| Grades K-9
Demonstrate probability concepts to your entire class!. Clear plastic squares have 3 1/2"-diameter black circle and movable metal arrow spinner.
Set of 5 templates to draw fourths, fifths, eighths, and tenths
Extend the impact of your 20-Bead Rekenrek with our special Rekenrek plastic dominoes. Dominoes that measure 1 5/8" x 2 1/4". Play one of our recommended games or make up your own way to use these versatile dominoes!
Game 1: Dominoes (2-4 Players)
Students mix all the dominoes face down in a pile. Each student picks 4 dominoes. The student with the highest number places that domino face up on the table. If the student on the first player's left has a domino with a matching number, he or she places it next to the appropriate side of the domino. If that student does not have a matching domino, the student picks a domino from the pile and ends his or her turn. The winner is the first player to play all of their dominoes.
Game 2: Domino War (2 Players)
Mix the dominoes face down in a pile. Each student picks 15 dominoes. Each student flips over 1 domino. The player with the largest number wins. Set the pair aside. The winner is the player with the most pairs when all the dominoes have been played. For a longer game, return the dominoes to the player who wins each hand. The winner is the player who collects all the dominoes.
| Grades K-2
This bingo-style game is not about matching, it's about making 10!. This bingo-style game is not about matching, it's about making 10! Cover the numbered spots on the ladybug with the numbered pieces that together make ten! Cards feature ten-frames on one side for beginners, and numbers on the reverse for more advanced players. Fill your card and win! Cards measure 8"H x 6 1/4"L and spaces on cards are inset so spots stay in place.
6 Double-Sided Cards
| Grades K-5
Dominoes: a classic, time-tested supplement for your math lessons!. Enrich lessons in probability, estimation, and operations with this set of 55 double-nine dominoes. 7/8" x 1 3/4".
| Grades 4-8
Solve Equations with Self-Checking Figuro Cards!. Students will jump at the chance to play Figuro! Self-checking card games challenge players to solve equations, compare fractions, and identify integers. Each self-checking, 2 1/2" x 4" card deck offers a multitude of game play options, including Go Fish, Concentration, and War. Additional teaching suggestions provide the opportunity to further challenge students' mathematical skills. Percents/Fractions/Decimals Card Deck includes 63 cards.
An exciting bingo-style game where players learn the relationships between fractions and decimals!. Students can practice fraction-to-decimal (or decimal-to-fraction) conversion with this fun bingo game! Contains 36 game boards, 70 two-sided calling cards, and plastic markers. For two or more players.
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