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| Grades 2-6
Improve Comprehension of Commonly Used Math Terms!. Equip every student in the class with this handy full-color 84-page resource! Easy-to-understand definitions are provided for over 400 mathematical terms and expressions typically found on standardized tests, used in textbooks, and encountered in everyday mathematical situations. Grades 2-6. Set of 30.
Includes bonus tables, lists, and charts of measurment conversions, common abbreviations, equivalent fractions, prime numbers to 100, special quadrilaterals, key 3-D objects, squared and cubed numbers, and more!
| Grades 2-4
Each mat features a multiplication fact family triangle on one side and a factor diagram on the other. Mats are 9" x 12", made of durable flexible plastic.
Set of 10
| Grades 1-K
These mats can be used with or without Unifix cubes to help students understand number concepts and experiment with basic operations. One side features a 1-10 stair for counting or simple operations. On the other side students start with loose cubes and build a rod. Mats are heavy vinyl and ideal for use with erasable markers. Each mat measure 9" x 12".
Set of 10
| Grades K-12
Turn whole-class games into big-time fun! Just choose and place a double-sided, sectioned template on the sturdy spinner and fill in the blanks with a dry-erase marker or design your own game using the blank template.
| Grades PreK-1
Hoppy Floppy needs your help to collect colorful eggs to take home. Sounds simple, but you can get your basket knocked over or get your eggs stolen so be strategic, little bunny. This game develops matching skills, strategic thinking, hand-eye coordination, fine motor skills, and pre-handwriting skills. For 2 to 4 players. Ages 3+
| Grades PreK-5
Your furry forest friends are hungry and they need your help! Race the other players to squirrel away the most acorn cards and win this nutty, fast-action, color-matching preschool game.Grades Pre-K+/Ages 4+
| Grades PreK-PreK
Help the farmers catch jumping bunnies in a memory game of bunny "hide and seek." Includes Carrot Patch game board, 20 bunnies in 4 different colors, 4 farmers, 1 die, and game instructions. No batteries required. For 2 to 4 players. Ages 4+
It's machine madness! A crazy inventor has built dozens of robot bodies and he needs your help finding the perfect heads. Shake the robot identification device to reveal a robot's features. Scan the robot heads on the board until you find the match. Find it first and collect a robot scoring token. The first player with 5 tokens wins! For 2-4 Players.Grades Pre-K+/Ages 4+.
This cool Koala family is on a world vacation, but they are having the hardest time putting together a few outfits before their next stop. Stripes, polka dots, checks, and florals—they've got so many choices, and they need your help to find the correct patterned outfit. Koala Capers builds pattern recognition and observation skills. For 2 to 4 players.
Play multiple games while teaching students how to tell time. Includes 1 Learning Pad, 4 Game Boards, 2 Sets of Game Cards, 1 Set of Quiz Cards, over 40 punch-out pieces, and an Activity Guide. For 1 to 4 players.
Become Cinderella for a day! Players take turns flicking the Magical Wand Shaker and placing matching colored tokens on their Castle Cards. The first to fill her castle with tokens wins the game and the "glass" slipper! Reinforces color-learning and hones strategic thinking skills.
For 2-4 players
Magical Wand Shaker
3 colorful dice
20 color-coded tokens
4 Castle cards
1 "glass" slipper
Multilingual instruction guide
| Grades 4
JUMP Journals were created to help deepen students' understanding of mathematical concepts while reinforcing critical processes and proficiencies outlined in the CCSS Standards for Mathematical Practice. Each journal gives students space to record their thoughts, charts, and reasoning, and includes prompts for academic vocabulary terms that are essential to understanding mathematical concepts at each grade level.
Teacher's Editions provide tips and general directions for using the journals, and assists teachers with lesson planning, the specific Domain, Cluster, and CCSS Standard being addressed are also provided for each prompt.
Combine Math, Science, and STEM Activities with Color Graphing Capabilities!. Includes 10 TI-Nspire CX CAS calculators and a docking station for easy file transfer, storage, and recharging. Docking station allows you to recharge up to 10 units at a time, transfer class activities and homework electronically to multiple student handhelds, and update software on the student handhelds at the same time.
| Grades K-8
These six distinctively hinged blocks are used in 50 challenging construction puzzles ranging from beginner to expert. Each activity card contains educational facts of modern engineering and historic architecture. Grades K-8.
| Grades 3-5
Reinforce introductory fraction skills in an easy-to-use format without the complications of more advanced scientific calculators. This student-friendly, visual calculator with over-sized LCD display window shows entire problems in whole numbers and fraction form. Features numerator and denominator keys as well as a simplify function that simplifies fractions with the press of a button.
| Grades 6-12
The TI-34 MultiView scientific calculator features a 4-line display that allows students to view math expressions and symbols, including stacked fractions. Statistical data for 1- and 2-variable analysis can be entered and explored along with different number formats. Additional features include previous entry recall, exact radicals, 7 variable memories, and user-friendly menus. Dual powered.
Kit includes 30 of each of the six mats (liquid measurement, weights, temperature, time, grids and graphing, and Venn diagrams), for a total of 180 mats, enough hanging file folders for each student to store his or her mats, and 30 medium point dry erase markers (in black, red, green, and purple), all packaged inside a convenient hanging file storage bin.
Put your best-laid plans into motion with this brain-boosting, make-you-think, topsy-turvy maze game! Build a maze with curvy, colorful pieces by following the designs pictured on the Activity Cards. Then, push hand-eye coordination to the limit as you map a path through the maze, tilting the board and guiding the ball around the obstacles and into the goal. It's a one-of-a-kind challenge that revs up engineering and critical thinking skills. Endless combinations of designs provide multiple levels of play. Includes maze board and base, 17 maze pieces, 4 balls (2 red, 2 blue), and 10 Activity Cards. Board measures 10 3/4" in diameter. For 1-4 players.
Graphic Organizer Pocket Chart. Two pocket charts in 1! Connected and grommetted at the top, these versatile charts provide an effective strategy for helping students develop higher-order thinking skills and a deeper level of comprehension. One chart features a Venn diagram, the other a T-chart. Each chart has storage pockets on the reverse side for 5 write & wipe blank sentence cards and 20 write & wipe blank word cards. Measures 35 1/2"L x 39"H.
| Grades 7-12
Offers all the functions of the TI-83 Plus with more memory, more speed, and various preloaded calculator applications.
USB cable for instant connectivity
More preloaded software for classes including Cabri Jr. interactive geometry software
Student connectability to TI Presenter or View Screen with adaptor
Similar in size to the TI-15, this two-line display calculator has bigger keys for younger students. It incorporates these key features for elementary math:
Problem solving and flash cards
Stored operation with constant
Set of 30 calculators.
Go beyond the TI-83 with this upgradeable calculator!. Use for algebra through calculus, plus statistics and finance. Features include—
Interactive graphical analysis of roots, derivatives, and integrals
Seven different graphing styles
Split-screen setting to see graphs and support data simultaneously
Link cable for data sharing
Teacher Pack includes 10 calculators
| Grades 1-4
Dozens of engaging games to strengthen understanding of place value and whole numbers!. By Rebecca S. Nelson. Reinforce students' understanding of counting, place value, computation, and rounding with one-, two-, and three-digit numbers. Book One games relate to place value. Book Two games focus on whole number operations. Both books include suggestions for using the activities as an alternative to daily drill worksheets. Reproducible pages. 64 pages each. Grades 1-4.
| Grades 3-12
10-sided dice numbered 0-9. Set of 5.
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